Undeployed Adam

A space in TableSync · Google Play & any browser · For 5E players with no group tonight

TableSync Solo

Fifth edition adventures for one. Play gamebook adventures with real checks and turn-based fights, keep an oracle journal for freeform play, or write your own and share them. The Solo space of the free TableSync app: no account.

Open Solo in your browser Get TableSync on Google Play

Part of TableSync Google Play yes Needs Android 7.0+ or a browser Permissions internet, vibration Code MIT Rules SRD 5.1 & 5.2.1 Account none

A scene from The Salt Lantern in TableSync Solo: the hero Grukk Ironhide at 14 of 14 hit points, the scene Ysolde at her nets in serif prose, and two choices, one marked Charisma (Persuasion) DC 12.
A scene, and your choices.
The same scene dimmed behind a d20 rolling across the screen, landing on 15.
The dice decide the hard ones.
A Persuasion check result: 1d20 15 = 15 against DC 12, modifier Charisma +0, Success, and You earn 25 XP above a Continue button.
The maths, shown.
A fight in round 2 against a Bandit at 11 of 11 hit points: initiative, a rage, a missed Greataxe attack and the bandit's missed Scimitar, each with its roll, and the hero's attacks listed below.
Fights turn by turn.

Real rolls, real fights

Every check is a d20 plus your hero's own modifier against a DC, shown with the maths. Fights run turn by turn by the SRD.

Your hero, there and back

Bring a character from the Player space and send them home afterwards with the hit points, gold and items they came out with.

Write your own

A studio with an adventure map and a checker, and a plain-text format you can write in any editor and share as a file.

What is TableSync Solo?

TableSync Solo is the space in TableSync, a free app, for playing fifth edition adventures alone, on Android or in any browser. It plays gamebook adventures with real checks and fights, runs a GM-less oracle for freeform play, and has a studio for writing adventures of your own.

Some nights there is no group. Solo is the table for one: a scene to read, choices to make, and dice that decide the hard ones. When a choice needs a check, the app rolls a d20 with your hero's modifier where you can see it, shows the DC and branches on the result. When a scene starts a fight, it runs initiative, your attacks and spells, and the monsters' actions from their SRD stat blocks.

Three original adventures come with the app: The Salt Lantern (level 1), The Orchard of Small Bells (levels 1-2) and Under the Tithe Mill (levels 2-3). More come from whoever writes them: you, in the studio or any text editor, or a friend who sends you a file.

What can TableSync Solo do?

Five tabs: Library, Play, Studio, Oracle and Journal.

Three adventures to start

The Salt Lantern, The Orchard of Small Bells and Under the Tithe Mill: original adventures for levels 1 to 3, 36 to 39 scenes each, with four to six endings, 15 to 21 checks, five or six fights, items that open better paths and choices that change later scenes. The library shows each one's levels, length, hook and how far you got.

Checks you can see

A choice with a check rolls d20 plus the hero's ability, skill or saving throw modifier, with proficiency and expertise, and shows the maths and the DC unless the adventure hides it. Conditions bring advantage or disadvantage the way the SRD says.

Turn-based fights

Initiative, then on your turn Attack with each weapon, Cast your cantrips and attack and healing spells with their slots, use a potion, Dodge, or Dash and Disengage where the scene lets you flee. Monsters act by their SRD actions, multiattack included, and death saves wait at zero.

Any hero you like

Play your own character from the Player space, a ready-made hero, or a quick hero: pick a class, an ancestry and a name, and the rest is filled in at level 1 from the SRD.

The hero goes home

When an adventure ends, send the hero back to the Player space with the hit points, gold and items gained written into the Player's own fields, and nothing the Player does not have. Solo never levels a hero up; the Player does that.

Saves, and a story mode

Every scene saves itself, with three save slots per adventure. Story mode, off by default, lets you take back your last choice, and the journal marks that you did.

A journal of the run

Every scene visited, every choice, every roll with its result, every fight, and your own notes, exportable as Markdown.

A studio for writing adventures

Scenes, choices, checks, fights with SRD monsters, items, flags and endings. The adventure map draws every scene and its links and marks the scenes nothing reaches and the dead ends.

A checker before you share

Validate on demand: missing targets, unreachable scenes, scenes with no way out that are not endings, unknown monsters, items and flags, checks without a DC, each with a Go to button. Playtest from any scene, with a mode that shows flags and forces checks.

Solo Markdown

Write an adventure in any text editor: a heading per scene, prose, and choices as list items with their checks and fights. It converts to the app's JSON format and back without loss.

Share adventures

Export any adventure as a file, a code you can paste into a chat when it is small enough, or Markdown. An import is checked whole, and every problem is named with its scene before anything is saved.

An oracle for freeform play

Ask a yes-or-no question at a likelihood from certain to impossible and get yes or no, with and/but twists and the odd random event. Scene setups, meaning prompts from original word tables, NPC and location prompts, and a random encounter for your hero's level.

A freeform journal

The oracle's journal keeps open threads and characters in lists and logs everything rolled where it happened, exportable as Markdown.

Phone and tablet

Laid out for phones, 7-inch and 10-inch tablets. On a 10-inch screen the scene sits beside the hero panel, and the studio's editor beside its scene list.

The Library: playing as Grukk Ironhide, and the three adventures with their levels, scene counts and hooks - The Salt Lantern in progress at scene 3 of 36, The Orchard of Small Bells not started, and Under the Tithe Mill.
Three adventures to start.
The Studio editing a copy of The Orchard of Small Bells: tabs for Scenes, Details, Items and flags, Monsters, Map, Check and Markdown, Playtest and Share buttons, and a scene's title, id and prose.
Write your own.
The Studio's adventure map: 36 scenes laid out left to right from the orchard gate, with a legend for scenes nothing leads to and for endings.
Every scene and its links.
An oracle journal, The road to Kessel Ford: a yes-or-no question answered Yes on a d100 of 26, an interrupted scene, a person, a place, a level 1 swamp encounter and an opened thread, with a box for your own words.
An oracle for freeform play.

How does TableSync Solo work with the other spaces?

TableSync Solo is one of five spaces in the same app, and hands its work to the others with no account and no server in between.

  • From the Player space: your character, to play an adventure with. Send to TableSync Solo opens this space with the hero waiting.
  • Back to the Player space: the same character after the adventure, with what they earned. The Player opens it in its usual import, with Replace or Keep both.
  • To a friend's Solo space: an adventure you wrote, as a file or a code.

Anything sent of the wrong kind is refused with the name of the space that opens it: an encounter belongs in the DM space, not here.

Should I use the Android app or a browser?

Use the Android app to play on your phone anywhere, signal or not. Use a browser on a computer, an iPad or an iPhone, or to write adventures with a keyboard: it is the same space at undeployedadam.com/tablesync/solo.html, kept in that browser.

Android appBrowser
Get itTableSync, free on Google PlayOpen the address; add it to the home screen
Runs onAndroid 7.0 and later, phones and tabletsAny current browser
OfflineYes; the Solo space connects to nothingYes, after the first visit
Sending a hero homeOne tap, back to the Player spaceThe same, in that browser
Progress keptIn the app, on the deviceIn that browser, on that device

How do I get TableSync Solo?

TableSync Solo is a space inside TableSync, one free app, so there is nothing separate to install:

  1. On Android, install TableSync from Google Play. It needs Android 7.0 or later.
  2. Open it and tap the Solo logo at the top. The logos switch between the Player, DM, Solo, Map and Codex spaces.
  3. Pick an adventure in the Library, and choose a hero.

On a computer, an iPad or an iPhone, open TableSync Solo in your browser instead: the same space, with the same switcher.

What does TableSync Solo do with my data?

It keeps it on your device. The Solo space makes no network requests of its own; the app's internet permission is for the spaces that join a table. There is no account, no TableSync server, no advertising, no analytics, no crash reporting and no third-party SDK.

  • Heroes, adventures you import or write, progress, saves and journals stay in the app's own storage on the device.
  • Sending a hero or an adventure goes where you send it: another space on the device, the share sheet, or a file you save.

The full text is the TableSync privacy policy.

What does TableSync Solo need to run?

  • Android 7.0 or later, on a phone or a tablet; layouts for phones, 7-inch and 10-inch screens.
  • Permissions: the app asks for internet and vibration. The Solo space uses only vibration, for the dice. The app does not ask for your location, contacts, camera, microphone or files.
  • In a browser: any current browser on a computer, tablet or phone, iPad and iPhone included.
  • Size: one Google Play download holds all five spaces, with the bundled adventures and the SRD monsters, spells and items inside.

Questions

What is TableSync Solo?

TableSync Solo is the space in TableSync, a free app, for playing fifth edition adventures alone, on Android and in any browser. It plays gamebook adventures with real checks and turn-based fights, keeps a journal of every roll and choice, offers a GM-less oracle for freeform play, and has a studio for writing and sharing adventures.

Is TableSync Solo free?

Yes. It is free, with no account, subscription, in-app purchase, advertising or telemetry. The code is MIT-licensed and the bundled rules content is the SRD under CC BY 4.0.

Does TableSync Solo need the internet?

No. In the Android app the Solo space connects to nothing; adventures and heroes move only as files or codes you share yourself. In a browser, the site sends its files once and keeps them for offline play.

Can I play with my own character?

Yes. Tap Send to TableSync Solo on your character in the Player space, or open a character file it exported. After the adventure, Solo sends the hero back with the hit points, gold and items they came out with; you level up in the Player as usual.

Can I write my own adventures?

Yes. Write them in the studio, with its adventure map and checker, or in any text editor in Solo Markdown, a plain-text format the app imports and exports. Share one as a file, a code or Markdown.

Does TableSync Solo use AI to write the story?

No. Every adventure is written by a person: the three that come with the app were written for it, and the rest are the ones you write or import. The oracle draws from original word tables with dice, not a language model.

Is TableSync Solo a separate app?

No. Since version 1.6.0, Solo is a space inside TableSync, the one app on Google Play: install TableSync and tap the Solo logo at the top. In a browser it opens at undeployedadam.com/tablesync/solo.html.

Is TableSync Solo an official product?

No. It is an independent, free tool, not affiliated with, approved or endorsed by Wizards of the Coast. Its rules content is the System Reference Document, which Wizards of the Coast publishes under CC BY 4.0.

Licence & release

TableSync for Android 1.6.2 Code MIT Rules content CC BY 4.0

The app bundles the System Reference Document 5.1 and 5.2.1 (its monsters, spells and items, with the classes, species, backgrounds and feats it defines), used under CC BY 4.0. No sourcebook content is distributed. The bundled adventures and the oracle's word tables are original. The application code is MIT.

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